Complete Android Studio first run setup, let it download all the things it needs, check for updates and finish.Install Xcode, and its command line tools.Step by Step instructions to install Flutter 3.0 on a Mac computer with an Intel processor % flutter config -android-sdk /replacethiswiththepathtoyour/Library/Android/sdk $ flutter config -android-studio-dir /Applications/Android\ Studio.app Resolve any issues Flutter Doctor reports.% unzip ~/Downloads/flutter_macos_3.7.7-stable.zip Use terminal to enter the commands to configure your system for flutter and run your first app.You don't need this to compile the demo app for macOS. Get the Flutter SDK making sure you choose the zipfile for Mac computers with Apple silicon! You can ignore the warning about Rosetta unless you need CocoaPods for iOS plugins.Once you have done this the /usr/libexec/java_home command in macOS will resolve the location of Java correctly and you can optionally set the JAVA_HOME environment variable in your shell the macOS way using export JAVA_HOME="$(/usr/libexec/java_home)". (This is for Android Studio, Electric Eel, 2023) % sudo ln -s /Applications/Android\ Studio.app/Contents/jbr /Library/Java/JavaVirtualMachines/android-studio.jdk To tell macOS about Android Studio's Java create a symbolic link to it in the right place. For more information you can review the java_home man page in macOS which explains that the java_home command returns a path suitable for setting the JAVA_HOME environment variable. Flutter knows about this JVM but if you want to run the command line tools from the Android SDK from terminal rather than from within Android Studio, then you should link the version of Java provided by Google to the place in macOS where it can be recognised by the system. So you have it, albeit hidden away a little and this means that there is no need to install yet another JVM on your Mac, you can let Android Studio manage its updates. Java is bundled inside Android Studio which is required to install Flutter now even if you don't wish to use Android Studio as your integrated development environment (IDE). Java hasn't been installed with macOS for a very long time. Android Studio Settings > System Settings > Android SDK will allow you to check your SDK Platforms, SDK Tools and will display the Android SDK location.Make sure you have the SDK Command-line tools installed! This installs the latest Android SDK, Android SDK Command-line Tools, and Android SDK Build-Tools, which are required by Flutter when developing for Android. Start Android Studio, and go through the ‘Android Studio Setup Wizard’.Download Android Studio from the Android Developers website. It is a requirement now for Flutter according to their documentation page. Installing Android Studio installs all the Android development tools you need to develop Android apps. To be fair, this takes more than fifteen minutes, so lets not count it in the time to complete as you probably already have it! Android Studio run it once, Check Software update after running it and then download the Command line tools from the terminal using xcode-select -install. Go ahead and download it from the App Store. You need to have Xcode and its command line tools installed in order to build macOS or iOS or iPadOS apps. I use a folder called 'Development' in my home directory but you can choose whatever name makes sense for you. TL:DR- Getting this running took around a dozen commands, and a bit of default question answering and installer clicking for Flutter, Xcode and Android Studio, both of which you have to launch at least once after installation. Running the flutter 3.0 based 'Hello, world' app on a macOS computer with an Intel processor.įlutter 3.0 can now create macOS desktop apps which run on Mac computers. Installing Flutter 3.0 on a Mac Mini (2018) running macOS Ventura
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